background: @shaders( void main() { vec2 p = gl_FragCoord.xy / u_resolution.xy; FragColor = vec4(p.yx, .8, 1.); } ); @grid: 2 / 25vmax / #15175a; :after { content: \@hex(@rand(9632, 9687)); } color: #0c203c; font-size: 8vmin; font-family: sans-serif;
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